Difference between revisions of "Viewport:setProjection"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")  | 
				|||
| Line 5: | Line 5: | ||
=== <translate>Description</translate> ===  | === <translate>Description</translate> ===  | ||
<translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate>  | <translate>Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied.</translate>  | ||
| − | <  | + | <syntaxhighlight lang="lua">  | 
  Viewport:setProjection(matrix)  |   Viewport:setProjection(matrix)  | ||
</source>  | </source>  | ||
Revision as of 14:32, 13 July 2023
Available since: Gideros 2016.06
Class: Viewport
Description
Specify a projection matrix to use when displaying the content. Useful for rendering 3D worlds where units are not related to screen dimensions, and where a perspective must be applied. <syntaxhighlight lang="lua">
Viewport:setProjection(matrix)
</source>
Parameters
matrix: (Matrix) Matrix to transform viewport