Difference between revisions of "Shader.getShaderLanguage"

From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight")
m (Text replacement - "</source>" to "</syntaxhighlight>")
Line 7: Line 7:
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
  Shader.getShaderLanguage()
 
  Shader.getShaderLanguage()
</source>
+
</syntaxhighlight>
 
=== <translate>Return values</translate> ===
 
=== <translate>Return values</translate> ===
 
'''<translate>Returns</translate>''' (string) <translate>the current shader language</translate><br/>
 
'''<translate>Returns</translate>''' (string) <translate>the current shader language</translate><br/>
  
 
{{Shader}}
 
{{Shader}}

Revision as of 14:32, 13 July 2023


Available since: Gideros 2016.08
Class: Shader

Description

Get shader language, returns string with values as: glsl,msl or hlsl

 Shader.getShaderLanguage()

Return values

Returns (string) the current shader language