Difference between revisions of "Noise:whiteNoise4D"
From GiderosMobile
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(number) = Noise:whiteNoise4D(x, y, z, w) | (number) = Noise:whiteNoise4D(x, y, z, w) | ||
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Revision as of 15:32, 13 July 2023
Available since: Gideros 2019.12
Class: Noise
Description
Get 4D white noise value (other dimensions availiable using Noise:noise([x, y, z]) OR Noise:noise2D(x, y) OR Noise:noise3D(x, y, z) methods, you only need to set noise type using Noise:setNoiseType(Noise.WHITE_NOISE))
(number) = Noise:whiteNoise4D(x, y, z, w)
Parameters
x: (number) x value
y: (number) y value
z: (number) z value
w: (number) w value
Return values
Returns noise value from -1.0 to 1.0