Difference between revisions of "TextureRegion"
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=== Example === | === Example === | ||
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local texture = Texture.new("atlas.png") | local texture = Texture.new("atlas.png") | ||
Revision as of 14:31, 13 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
The TextureRegion class specifies a texture and a rectangular region in it. It is used to define independent texture regions within a texture atlas (a large image which contains many smaller sub-images).
Example
<syntaxhighlight lang="lua"> local texture = Texture.new("atlas.png")
-- define 4 equal regions of size 100x100 from "atlas.png" local region1 = TextureRegion.new(texture, 0, 0, 100, 100) local region2 = TextureRegion.new(texture, 100, 0, 100, 100) local region3 = TextureRegion.new(texture, 100, 100, 100, 100) local region4 = TextureRegion.new(texture, 0, 100, 100, 100)
-- add these regions to scene tree local bitmap1 = Bitmap.new(region1) local bitmap2 = Bitmap.new(region2) local bitmap3 = Bitmap.new(region3) local bitmap4 = Bitmap.new(region4)
stage:addChild(bitmap1) stage:addChild(bitmap2) stage:addChild(bitmap3) stage:addChild(bitmap4) </source>
MethodsTextureRegion.new creates a new TextureRegion object |
EventsConstants |