Difference between revisions of "SoundChannel:setEffect"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
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=== Description === | === Description === | ||
Sets effects on a sound channel. | Sets effects on a sound channel. | ||
− | < | + | <syntaxhighlight lang="lua"> |
SoundChannel:setEffect(effect,params) | SoundChannel:setEffect(effect,params) | ||
</source> | </source> | ||
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=== Example === | === Example === | ||
− | < | + | <syntaxhighlight lang="lua"> |
local sndcoin = Sound.new("audio/sfx/sfx_coin_double1.wav") | local sndcoin = Sound.new("audio/sfx/sfx_coin_double1.wav") | ||
local channel = sndcoin:play() | local channel = sndcoin:play() |
Revision as of 14:31, 13 July 2023
Available since: Gideros 2022.6
Class: SoundChannel
Description
Sets effects on a sound channel. <syntaxhighlight lang="lua"> SoundChannel:setEffect(effect,params) </source>
Available effects are:
- "equalizer"
- "biquad"
Available parameters for equalizer are:
- AL_EQUALIZER_LOW_GAIN 0x0001
- AL_EQUALIZER_LOW_CUTOFF 0x0002
- AL_EQUALIZER_MID1_GAIN 0x0003
- AL_EQUALIZER_MID1_CENTER 0x0004
- AL_EQUALIZER_MID1_WIDTH 0x0005
- AL_EQUALIZER_MID2_GAIN 0x0006
- AL_EQUALIZER_MID2_CENTER 0x0007
- AL_EQUALIZER_MID2_WIDTH 0x0008
- AL_EQUALIZER_HIGH_GAIN 0x0009
- AL_EQUALIZER_HIGH_CUTOFF 0x000A
Parameters
effect: (String) the effect to set new values to
params: (number) the new values of the effect
Example
<syntaxhighlight lang="lua"> local sndcoin = Sound.new("audio/sfx/sfx_coin_double1.wav") local channel = sndcoin:play() -- audioChannel:setEffect("equalizer",{ equalizer settings }) channel:setEffect("equalizer", {AL_EQUALIZER_HIGH_GAIN, 10}) -- audioChannel:setEffect("biquad",{ biquad coefficients }) channel:setEffect("biquad", {2,1,12}) </source>
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop