Difference between revisions of "Stage"

From GiderosMobile
m
m (Text replacement - "<source" to "<syntaxhighlight")
Line 10: Line 10:
 
=== Example ===
 
=== Example ===
 
'''We won't see the pixel until we add it to ''stage'''''
 
'''We won't see the pixel until we add it to ''stage'''''
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
local pixel = Pixel.new(0xff00ff, 1, 64, 64)
 
local pixel = Pixel.new(0xff00ff, 1, 64, 64)
 
pixel:setPosition(16, 16)
 
pixel:setPosition(16, 16)

Revision as of 14:31, 13 July 2023

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Stage class represents the top of the scene tree hierarchy. The instance of Stage is not created directly (there is no Stage.new function) but there is already a global variable stage.

Example

We won't see the pixel until we add it to stage <syntaxhighlight lang="lua"> local pixel = Pixel.new(0xff00ff, 1, 64, 64) pixel:setPosition(16, 16) stage:addChild(pixel) </source>

Methods

Stage:setClearColorBuffer enables/disables draw call for background color

Events

Constants