Difference between revisions of "R3d.World:testAABBOverlap"

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(Created page with "__NOTOC__ '''Available since:''' Gideros 2019.10<br/> '''Class:''' R3d.World<br/> === Description === Checks if two bodies AABB overlap. <source lang="lua"> (bool) = r3d...")
 
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=== Description ===
 
=== Description ===
 
Checks if two bodies AABB overlap.
 
Checks if two bodies AABB overlap.
<source lang="lua">
+
<syntaxhighlight lang="lua">
 
(bool) = r3d.World:testAABBOverlap(bodyA, bodyB)
 
(bool) = r3d.World:testAABBOverlap(bodyA, bodyB)
 
</source>
 
</source>
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=== Example ===
 
=== Example ===
<source lang="lua">
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<syntaxhighlight lang="lua">
 
local c = 1
 
local c = 1
 
function collisionsEventListener()
 
function collisionsEventListener()

Revision as of 14:30, 13 July 2023


Available since: Gideros 2019.10
Class: R3d.World

Description

Checks if two bodies AABB overlap. <syntaxhighlight lang="lua"> (bool) = r3d.World:testAABBOverlap(bodyA, bodyB) </source>

Parameters

bodyA: (body) the first body to test collisions with
bodyB: (body) the second body to test collisions with

Return values

Returns (boolean) either true or false

Example

<syntaxhighlight lang="lua"> local c = 1 function collisionsEventListener() if world:testAABBOverlap(bodyA, bodyB) then print("collision AABB", c) c += 1 end end world:setEventListener(collisionsEventListener) </source>