Difference between revisions of "Math.dot"
From GiderosMobile
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=== Description === | === Description === | ||
Returns the dot product of two vectors. | Returns the dot product of two vectors. | ||
− | < | + | <syntaxhighlight lang="lua"> |
(number) = math.dot(x1,y1,z1,x2,y2,z2) | (number) = math.dot(x1,y1,z1,x2,y2,z2) | ||
(number) = math.dot({x1,y1,z1},{x2,y2,z2}) | (number) = math.dot({x1,y1,z1},{x2,y2,z2}) |
Revision as of 14:28, 13 July 2023
Available since: Gideros 2020.9
Class: math
Description
Returns the dot product of two vectors. <syntaxhighlight lang="lua"> (number) = math.dot(x1,y1,z1,x2,y2,z2) (number) = math.dot({x1,y1,z1},{x2,y2,z2}) (number) = math.dot({x=x1,y=y1,z=z1},{x=x2,y=y2,z=z2}) </source>
Parameters
x1: (number) X component of the first vector
y1: (number) Y component of the first vector
z1: (number) Z component of the first vector optional
x2: (number) X component of the second vector
y2: (number) Y component of the second vector
z2: (number) Z component of the second vector optional
Return values
Returns (number) the dot product of the vectors
- Math
- Math.abs
- Math.acos
- Math.asin
- Math.atan
- Math.atan2
- Math.ceil
- Math.clamp
- Math.cos
- Math.cosh
- Math.cross
- Math.deg
- Math.distance
- Math.distances
- Math.dot
- Math.edge
- Math.exp
- Math.fft
- Math.floor
- Math.fmod
- Math.frexp
- Math.ifft
- Math.inside
- Math.ldexp
- Math.length
- Math.log
- Math.log10
- Math.max
- Math.min
- Math.modf
- Math.nearest
- Math.noise
- Math.normalize
- Math.pow
- Math.rad
- Math.random
- Math.randomseed
- Math.raycast
- Math.round
- Math.sign
- Math.sin
- Math.sinh
- Math.sqrt
- Math.tan
- Math.tanh