Difference between revisions of "B2.MouseJoint"
m (Text replacement - "<source" to "<syntaxhighlight") |
|||
Line 11: | Line 11: | ||
=== Examples === | === Examples === | ||
'''Mouse joint''' | '''Mouse joint''' | ||
− | < | + | <syntaxhighlight lang="lua"> |
--create empty box2d body for joint | --create empty box2d body for joint | ||
local ground = world:createBody({}) | local ground = world:createBody({}) |
Revision as of 17:00, 12 July 2023
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A mouse joint is used to make a point on a body track a specified world point. This is a soft constraint with a maximum force. This allows the constraint to stretch without applying huge forces.
Examples
Mouse joint <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({})
--joint with dummy body local mouseJoint = nil
-- create a mouse joint on mouse down function self:onMouseDown(event) local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000) mouseJoint = world:createJoint(jointDef) end
-- update the target of mouse joint on mouse move function self:onMouseMove(event) if mouseJoint ~= nil then mouseJoint:setTarget(event.x, event.y) end end
-- destroy the mouse joint on mouse up function self:onMouseUp(event) if mouseJoint ~= nil then world:destroyJoint(mouseJoint) mouseJoint = nil end end </source>
Methodsb2.MouseJoint:getDampingRatio returns the damping ratio |
EventsConstants |