Difference between revisions of "SoundChannel:setVolume"
From GiderosMobile
(removed language stuff) |
|||
Line 6: | Line 6: | ||
Sets the volume of the sound channel. | Sets the volume of the sound channel. | ||
<source lang="lua"> | <source lang="lua"> | ||
− | SoundChannel:setVolume(volume) | + | SoundChannel:setVolume(volume,balance) |
</source> | </source> | ||
+ | |||
+ | === Parameters === | ||
+ | '''volume''': (number) the sound channel new volume. Valid range of this parameter is between 0.0 and 1.0, where 1.0 is the maximum volume value<br/> | ||
+ | '''balance''': (number) the sound channel new balance ('''new Gideros 2022.6''')<br/> | ||
=== Example === | === Example === | ||
Line 15: | Line 19: | ||
channel:setVolume(0.5) | channel:setVolume(0.5) | ||
</source> | </source> | ||
− | |||
− | |||
− | |||
{{SoundChannel}} | {{SoundChannel}} |
Revision as of 10:20, 12 March 2023
Available since: Gideros 2011.6
Class: SoundChannel
Description
Sets the volume of the sound channel.
SoundChannel:setVolume(volume,balance)
Parameters
volume: (number) the sound channel new volume. Valid range of this parameter is between 0.0 and 1.0, where 1.0 is the maximum volume value
balance: (number) the sound channel new balance (new Gideros 2022.6)
Example
local bulletsnd = Sound.new("audio/shoot.wav")
local channel = bulletsnd:play()
channel:setVolume(0.5)
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop