Difference between revisions of "Sprite:localToGlobal"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Converts the x,y coordinates from the sprite's (local) coordinates to the global coordinates.<b...") |
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<source lang="lua"> | <source lang="lua"> | ||
− | (number) (number) | + | (number), (number) = Sprite:localToGlobal(x,y) |
</source> | </source> | ||
− | '''x | + | '''x''': (number) x coordinate of the local coordinate. ''''''<br/> |
− | '''y | + | '''y''': (number) y coordinate of the local coordinate. ''''''<br/> |
'''Returns''' (number) 1. x coordinate relative to the display area.<br/> | '''Returns''' (number) 1. x coordinate relative to the display area.<br/> | ||
'''Returns''' (number) 2. y coordinate relative to the display area.<br/> | '''Returns''' (number) 2. y coordinate relative to the display area.<br/> |
Revision as of 10:17, 23 August 2018
Available since: Gideros 2011.6
Description
Converts the x,y coordinates from the sprite's (local) coordinates to the global coordinates.
(number), (number) = Sprite:localToGlobal(x,y)
'x: (number) x coordinate of the local coordinate. '
'y: (number) y coordinate of the local coordinate. '
Returns (number) 1. x coordinate relative to the display area.
Returns (number) 2. y coordinate relative to the display area.