Difference between revisions of "Stage"

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=== Description ===
 
=== Description ===
The '''Stage''' class represents the top of the scene tree hierarchy. The instances of '''Stage''' is not created directly (there is not any ''Stage.new'' function) but there is already a global variable '''''stage'''''.
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The '''Stage''' class represents the top of the scene tree hierarchy. The instance of '''Stage''' is not created directly (there is no ''Stage.new'' function) but there is already a global variable '''''stage'''''.
  
 
=== Example ===
 
=== Example ===

Revision as of 02:34, 20 May 2022

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The Stage class represents the top of the scene tree hierarchy. The instance of Stage is not created directly (there is no Stage.new function) but there is already a global variable stage.

Example

We won't see the pixel until we add it to stage

local pixel = Pixel.new(0xff00ff, 1, 64, 64)
pixel:setPosition(16, 16)
stage:addChild(pixel)

Methods

Stage:setClearColorBuffer enables/disables draw call for background color

Events

Constants