Difference between revisions of "B2.createPrismaticJointDef"
From GiderosMobile
(Created page with "__NOTOC__ '''Available since:''' Gideros 2011.6<br/> === Description === <br /> Creates and returns a prismatic joint definition table with the bodies, anchors, axis, and refe...") |
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<source lang="lua"> | <source lang="lua"> | ||
− | (table) | + | (table) = b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy) |
</source> | </source> | ||
− | '''bodyA | + | '''bodyA''': (b2.Body) the first attached body ''''''<br/> |
− | '''bodyB | + | '''bodyB''': (b2.Body) the second attached body ''''''<br/> |
− | '''anchorx | + | '''anchorx''': (number) the x coordinate of the world anchor point ''''''<br/> |
− | '''anchory | + | '''anchory''': (number) the y coordinate of the world anchor point ''''''<br/> |
− | '''axisx | + | '''axisx''': (number) the x coordinate of the world axis ''''''<br/> |
− | '''axisy | + | '''axisy''': (number) the y coordinate of the world axis ''''''<br/> |
'''Returns''' (table) A new prismatic joint definition table<br/> | '''Returns''' (table) A new prismatic joint definition table<br/> |
Revision as of 10:17, 23 August 2018
Available since: Gideros 2011.6
Description
Creates and returns a prismatic joint definition table with the bodies, anchors, axis, and reference angle using the world anchor and world axis.
(Please refer to b2.World:createJoint function for more information about all the information needed to create a prismatic joint).
(table) = b2.createPrismaticJointDef(bodyA,bodyB,anchorx,anchory,axisx,axisy)
'bodyA: (b2.Body) the first attached body '
'bodyB: (b2.Body) the second attached body '
'anchorx: (number) the x coordinate of the world anchor point '
'anchory: (number) the y coordinate of the world anchor point '
'axisx: (number) the x coordinate of the world axis '
'axisy: (number) the y coordinate of the world axis '
Returns (table) A new prismatic joint definition table