Difference between revisions of "Stage"
From GiderosMobile
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=== Description === | === Description === | ||
− | The '''Stage''' class represents the top of the scene tree hierarchy. The instances of '''Stage''' is not created directly (there is not any ''Stage.new'' function) but there is already a global variable ''stage''. | + | The '''Stage''' class represents the top of the scene tree hierarchy. The instances of '''Stage''' is not created directly (there is not any ''Stage.new'' function) but there is already a global variable '''''stage'''''. |
+ | |||
+ | === Example === | ||
+ | '''We won't see the pixel until we add it to ''stage''''' | ||
+ | <source lang="lua"> | ||
+ | local pixel = Pixel.new(0xff00ff, 1, 64, 64) | ||
+ | pixel:setPosition(16, 16) | ||
+ | stage:addChild(pixel) | ||
+ | </source> | ||
{|- | {|- |
Revision as of 03:02, 10 May 2022
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The Stage class represents the top of the scene tree hierarchy. The instances of Stage is not created directly (there is not any Stage.new function) but there is already a global variable stage.
Example
We won't see the pixel until we add it to stage
local pixel = Pixel.new(0xff00ff, 1, 64, 64)
pixel:setPosition(16, 16)
stage:addChild(pixel)
MethodsStage:setClearColorBuffer enables/disables draw call for background color |
EventsConstants |