Difference between revisions of "SoundChannel:setLooping"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' Gideros 2011.6<br/> | |
− | ''' | + | '''Class:''' [[SoundChannel]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets the looping state of the channel. | |
− | Sets the looping state of the channel. | ||
− | |||
<source lang="lua"> | <source lang="lua"> | ||
− | + | SoundChannel:setLooping(looping) | |
</source> | </source> | ||
− | === | + | |
− | '''looping''': (boolean) | + | === Parameters === |
+ | '''looping''': (boolean) looping state to set<br/> | ||
{{SoundChannel}} | {{SoundChannel}} |
Revision as of 07:58, 5 September 2021
Available since: Gideros 2011.6
Class: SoundChannel
Description
Sets the looping state of the channel.
SoundChannel:setLooping(looping)
Parameters
looping: (boolean) looping state to set
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop