Difference between revisions of "SoundChannel:setWorldPosition"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | + | '''Available since:''' in development<br/> | |
− | ''' | + | '''Class:''' [[SoundChannel]]<br/> |
− | ''' | + | |
− | === | + | === Description === |
− | + | Sets the position of this sound in a 3D world. | |
<source lang="lua"> | <source lang="lua"> | ||
− | + | SoundChannel:setWorldPosition(x,y,z,vx,vy,vz) | |
</source> | </source> | ||
− | === | + | |
− | '''x''': (number) | + | === Parameters === |
− | '''y''': (number) | + | '''x''': (number) sound x coordinate<br/> |
− | '''z''': (number) | + | '''y''': (number) sound y coordinate<br/> |
− | '''vx''': (number) | + | '''z''': (number) sound z coordinate '''optional'''<br/> |
− | '''vy''': (number) | + | '''vx''': (number) sound velocity x component '''optional'''<br/> |
− | '''vz''': (number) | + | '''vy''': (number) sound velocity y component '''optional'''<br/> |
+ | '''vz''': (number) sound velocity z component '''optional'''<br/> | ||
{{SoundChannel}} | {{SoundChannel}} |
Revision as of 13:44, 14 August 2021
Available since: in development
Class: SoundChannel
Description
Sets the position of this sound in a 3D world.
SoundChannel:setWorldPosition(x,y,z,vx,vy,vz)
Parameters
x: (number) sound x coordinate
y: (number) sound y coordinate
z: (number) sound z coordinate optional
vx: (number) sound velocity x component optional
vy: (number) sound velocity y component optional
vz: (number) sound velocity z component optional
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop