Difference between revisions of "Noise:setColorLookup"

From GiderosMobile
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</source>
 
</source>
 
=== <translate>Parameters</translate> ===
 
=== <translate>Parameters</translate> ===
'''t''': (table) <translate>color table</translate> <br/>
+
'''t''': (table) <translate>color table (see example for details)</translate> <br/>
 
<translate>Values:</translate><br/>
 
<translate>Values:</translate><br/>
'''first value''': height (number) <translate>must be in range [0..1]</translate><br/>
 
'''second value''': color (number) <translate>in hex format</translate><br/>
 
'''third value''': alpha (number, default = 1) <translate>must be in range [0..1] (optional)</translate><br/>
 
 
<br/>
 
<br/>
 
<br/>
 
<br/>
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<source lang="lua">
 
<source lang="lua">
 
require "FastNoise"
 
require "FastNoise"
 +
-- color table is a table of tables, each containing up to 3 values...
 +
-- first value: height (number) must be in range [0..1]<br/>
 +
-- second value: color (number) in hex format<br/>
 +
-- third value: alpha (number, default = 1) must be in range [0..1] (optional)<br/>
  
 
local n = Noise.new()
 
local n = Noise.new()

Revision as of 05:35, 31 December 2020


Available since: Gideros 2020.5
Class: Noise

Description


Set a color table used by texture generator functions: Noise:getTexture and Noise:getTileTexture

Noise:setColorLookup(t)

Parameters

t: (table) color table (see example for details)
Values:


Example

require "FastNoise"
-- color table is a table of tables, each containing up to 3 values...
-- first value: height (number) must be in range [0..1]<br/>
-- second value: color (number) in hex format<br/>
-- third value: alpha (number, default = 1) must be in range [0..1] (optional)<br/>

local n = Noise.new()
n:setColorLookup{
	{0.3, 0x4b3c37},
	{0.4, 0xffffff, 0.8},
	{0.45, 0x5c443d},
	{0.55, 0x3f6a14, 0.9},
	{0.6, 0x589718},
	{0.7, 0x3666c6},
	{0.9, 0xd1d080},
	{1, 0x3463c3},
}