Difference between revisions of "B2.DebugDraw"

From GiderosMobile
m (changed example | to + (easier to write in code))
(remove language stuff)
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__NOTOC__
 
__NOTOC__
<languages />
 
 
<!-- GIDEROSOBJ:b2.DebugDraw -->
 
<!-- GIDEROSOBJ:b2.DebugDraw -->
 
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
'''Inherits from:''' [[Special:MyLanguage/Sprite|Sprite]]<br/>
+
'''Inherits from:''' [[Sprite]]<br/>
  
 
=== Description ===
 
=== Description ===
The [[Special:MyLanguage/b2.DebugDraw|b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application.
+
The [[b2.DebugDraw]] class is used to provide debug drawing of physical entities in your application.
  
 
=== Examples ===
 
=== Examples ===
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[Special:MyLanguage/b2.DebugDraw.new|b2.DebugDraw.new]] <br/><!-- GIDEROSMTD:b2.DebugDraw.new() -->
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[[b2.DebugDraw.new]] <br/><!--GIDEROSMTD:b2.DebugDraw.new()-->
[[Special:MyLanguage/b2.DebugDraw:appendFlags|b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags -->
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[[b2.DebugDraw:appendFlags]] ''appends flags to the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:appendFlags(flags) appends flags to the current flags-->
[[Special:MyLanguage/b2.DebugDraw:clearFlags|b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags -->
+
[[b2.DebugDraw:clearFlags]] ''clears flags from the current flags''<br/><!--GIDEROSMTD:b2.DebugDraw:clearFlags(flags) clears flags from the current flags-->
[[Special:MyLanguage/b2.DebugDraw:getFlags|b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags -->
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[[b2.DebugDraw:getFlags]] ''returns the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:getFlags() returns the debug drawing flags-->
[[Special:MyLanguage/b2.DebugDraw:setFlags|b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!-- GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags -->
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[[b2.DebugDraw:setFlags]] ''sets the debug drawing flags''<br/><!--GIDEROSMTD:b2.DebugDraw:setFlags(flags) sets the debug drawing flags-->
  
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
[[Special:MyLanguage/b2.DebugDraw.AABB_BIT|b2.DebugDraw.AABB_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.AABB_BIT 4-->
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[[b2.DebugDraw.AABB_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.AABB_BIT 4-->
[[Special:MyLanguage/b2.DebugDraw.CENTER_OF_MASS_BIT|b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16-->
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[[b2.DebugDraw.CENTER_OF_MASS_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.CENTER_OF_MASS_BIT 16-->
[[Special:MyLanguage/b2.DebugDraw.JOINT_BIT|b2.DebugDraw.JOINT_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.JOINT_BIT 2-->
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[[b2.DebugDraw.JOINT_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.JOINT_BIT 2-->
[[Special:MyLanguage/b2.DebugDraw.PAIR_BIT|b2.DebugDraw.PAIR_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.PAIR_BIT 8-->
+
[[b2.DebugDraw.PAIR_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.PAIR_BIT 8-->
[[Special:MyLanguage/b2.DebugDraw.SHAPE_BIT|b2.DebugDraw.SHAPE_BIT]]<br/><!-- GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1-->
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[[b2.DebugDraw.SHAPE_BIT]]<br/><!--GIDEROSCST:b2.DebugDraw.SHAPE_BIT 1-->
 
|}
 
|}
  
 
----
 
----
 
*'''[[LiquidFun]]'''
 
*'''[[LiquidFun]]'''

Revision as of 02:22, 13 December 2020

Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

local debugDraw = b2.DebugDraw.new()
debugDraw:setFlags(
	b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
	+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags appends flags to the current flags
b2.DebugDraw:clearFlags clears flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT