Difference between revisions of "Event.KEY DOWN"
From GiderosMobile
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stage:addEventListener(Event.KEY_DOWN, onKeyDown) | stage:addEventListener(Event.KEY_DOWN, onKeyDown) | ||
</source> | </source> | ||
+ | '''note''': for this event to work you need to add your sprite to the stage (scene). | ||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 01:40, 24 November 2020
Available since: Gideros 2011.6
Value: keyDown
Defined by: Controller
Description
This event is dispatched when a button on a controller is pressed.
Parameters
playerId: (number) id of controller/player that pressed the button
keyCode: (number) button key code that was pressed
Available since: Gideros 2011.6
Value: keyDown
Defined by: Sprite
Description
This event is dispatched when a supported key is pressed. For the list of supported keys, check KeyCode class.
Parameters
keyCode: (number) code of the key pressed.
realCode: (number) real keyCode underneath
Example
function onKeyDown(e)
print(e.keyCode, e.realCode)
end
stage:addEventListener(Event.KEY_DOWN, onKeyDown)
note: for this event to work you need to add your sprite to the stage (scene).