Difference between revisions of "R3d.World:createHingeJoint"
From GiderosMobile
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=== Description === | === Description === | ||
Creates a hinge joint. See its [[R3d.HingeJoint|definition]]. | Creates a hinge joint. See its [[R3d.HingeJoint|definition]]. | ||
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<source lang="lua"> | <source lang="lua"> | ||
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) | r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params) | ||
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'''axisY''': (number) y axis<br/> | '''axisY''': (number) y axis<br/> | ||
'''axisZ''': (number) z axis<br/> | '''axisZ''': (number) z axis<br/> | ||
− | '''params''': ( | + | '''params''': (optional) any of the followings: |
+ | *''isCollisionEnabled'' (bool) | ||
+ | *''isLimitEnabled'' (bool) | ||
+ | *''minAngleLimit'' (number) | ||
+ | *''maxAngleLimit'' (number) | ||
+ | *''isMotorEnabled'' (bool) | ||
+ | *''motorSpeed'' (number) | ||
+ | *''maxMotorTorque'' (number) | ||
=== Example === | === Example === |
Revision as of 07:22, 21 February 2020
Available since: Gideros 2019.10
Class: R3d.World
Description
Creates a hinge joint. See its definition.
r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)
Parameters
bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (optional) any of the followings:
- isCollisionEnabled (bool)
- isLimitEnabled (bool)
- minAngleLimit (number)
- maxAngleLimit (number)
- isMotorEnabled (bool)
- motorSpeed (number)
- maxMotorTorque (number)
Example
require "reactphysics3d"
local world = r3d.World.new(0, -9.8, 0)
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})
- R3d.World
- R3d.World.new
- R3d.World:createBallAndSocketJoint
- R3d.World:createBody
- R3d.World:createFixedJoint
- R3d.World:createHingeJoint
- R3d.World:createSliderJoint
- R3d.World:destroyBody
- R3d.World:destroyJoint
- R3d.World:raycast
- R3d.World:setEventListener
- R3d.World:step
- R3d.World:testAABBOverlap
- R3d.World:testCollision
- R3d.World:testOverlap