Difference between revisions of "R3d.World:createHingeJoint"

From GiderosMobile
Line 20: Line 20:
 
=== Example ===
 
=== Example ===
 
<source lang="lua">
 
<source lang="lua">
r3d = require "reactphysics3d"
+
require "reactphysics3d"
 
local world = r3d.World.new(0, -9.8, 0)
 
local world = r3d.World.new(0, -9.8, 0)
world:createHingeJoint(cube01body, cube02body, 0, 0, 0, 1, 1, 1)
+
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})
 
</source>
 
</source>
  
 
{{R3d.World}}
 
{{R3d.World}}

Revision as of 00:55, 19 February 2020

Available since: Gideros 2019.10
Class: R3d.World

Description

r3d.World:createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,axisX,axisY,axisZ,params)

Parameters

bodyA: (r3d body) body A
bodyB: (r3d body) body B
anchorX: (number) x anchor
anchorY: (number) y anchor
anchorZ: (number) z anchor
axisX: (number) x axis
axisY: (number) y axis
axisZ: (number) z axis
params: (varies)

Example

require "reactphysics3d"
local world = r3d.World.new(0, -9.8, 0)
local hj = world:createHingeJoint(cube01body,cube02body, 0,0,0,1,0,0, {isCollisionEnabled=true})