Difference between revisions of "ReactPhysics3D"
From GiderosMobile
Line 8: | Line 8: | ||
Basically you: | Basically you: | ||
− | # '''create the 3d world''' | + | # '''create the 3d world''' '''[[R3d.World.new]]''' |
− | # '''create your body''' | + | # '''create your body''' '''[[R3d.World:createBody]]''' |
− | # '''define the shape of your body''' | + | # '''define the shape of your body''' example a sphere '''[[R3d.SphereShape.new]]''' |
− | # '''add the fixture''' | + | # '''add the fixture''' '''[[R3d.Body:createFixture]]''' |
− | # '''add joints (optional)''' | + | # '''add joints (optional)''' '''[[R3d.World:createFixedJoint]]''' |
+ | # ''' HAVE FUN! ''' | ||
=== Classes === | === Classes === |
Revision as of 23:54, 18 February 2020
Supported platforms:
Available since: Gideros 2019.10
Description
ReactPhysics3D is an open source 3D physics and collision engine [React Physics 3D home page].
Basically you:
- create the 3d world R3d.World.new
- create your body R3d.World:createBody
- define the shape of your body example a sphere R3d.SphereShape.new
- add the fixture R3d.Body:createFixture
- add joints (optional) R3d.World:createFixedJoint
- HAVE FUN!
Classes