Difference between revisions of "R3d.Fixture"
From GiderosMobile
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=== Description === | === Description === | ||
+ | A proxy shape is what links a given collision shape to the body it has been added. | ||
+ | |||
+ | You can use the returned proxy shape to get or set parameters of the given collision shape in | ||
+ | that particular body. This concept is also called fixture in some other physics engines. | ||
+ | |||
+ | In ReactPhysics3D, a proxy shape is represented by the ProxyShape class. | ||
{|- | {|- |
Revision as of 05:51, 23 January 2020
Supported platforms:
Available since: Gideros 2019.10
Description
A proxy shape is what links a given collision shape to the body it has been added.
You can use the returned proxy shape to get or set parameters of the given collision shape in that particular body. This concept is also called fixture in some other physics engines.
In ReactPhysics3D, a proxy shape is represented by the ProxyShape class.
Methodsr3d.Fixture:setCollisionCategoryBits sets the categories of this fixture |