Difference between revisions of "R3d.Body"

From GiderosMobile
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
 +
 
=== <translate>Description</translate> ===
 
=== <translate>Description</translate> ===
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{|-
 
{|-
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/r3d.Body:createFixture|r3d.Body:createFixture]] ''<translate>create a new fixture</translate>''<br/><!-- GIDEROSMTD:r3d.Body:createFixture(shape,transform,mass) create a new fixture -->
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[[Special:MyLanguage/r3d.Body:createFixture|r3d.Body:createFixture]] ''<translate>creates a new fixture</translate>''<br/>
[[Special:MyLanguage/r3d.Body:destroyFixture|r3d.Body:destroyFixture]] ''<translate>destroy a fixture</translate>''<br/><!-- GIDEROSMTD:r3d.Body:destroyFixture(fixture) destroy a fixture -->
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<!-- GIDEROSMTD:r3d.Body:createFixture(shape,transform,mass) creates a new fixture -->
[[Special:MyLanguage/r3d.Body:getTransform|r3d.Body:getTransform]] ''<translate>get the body's transform</translate>''<br/><!-- GIDEROSMTD:r3d.Body:getTransform() get the body's transform -->
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[[Special:MyLanguage/r3d.Body:destroyFixture|r3d.Body:destroyFixture]] ''<translate>destroys a fixture</translate>''<br/>
[[Special:MyLanguage/r3d.Body:setTransform|r3d.Body:setTransform]] ''<translate>set the body's transform</translate>''<br/><!-- GIDEROSMTD:r3d.Body:setTransform(transform) set the body's transform -->
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<!-- GIDEROSMTD:r3d.Body:destroyFixture(fixture) destroys a fixture -->
[[Special:MyLanguage/r3d.Body:getMaterial|r3d.Body:getMaterial]] ''<translate>get the body's material</translate>''<br/><!-- GIDEROSMTD:r3d.Body:getMaterial() get the body's material -->
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[[Special:MyLanguage/r3d.Body:getTransform|r3d.Body:getTransform]] ''<translate>gets the body transform (position and rotation) matrix</translate>''<br/>
[[Special:MyLanguage/r3d.Body:setMaterial|r3d.Body:setMaterial]] ''<translate>set the body's material</translate>''<br/><!-- GIDEROSMTD:r3d.Body:setMaterial(material) set the body's material -->
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<!-- GIDEROSMTD:r3d.Body:getTransform() gets the body transform (position and rotation) matrix-->
[[Special:MyLanguage/r3d.Body:setType|r3d.Body:setType]] ''<translate>set the body's type</translate>''<br/><!-- GIDEROSMTD:r3d.Body:setType(type) set the body's type -->
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[[Special:MyLanguage/r3d.Body:setTransform|r3d.Body:setTransform]] ''<translate>sets the body transform matrix</translate>''<br/>
[[Special:MyLanguage/r3d.Body:enableGravity|r3d.Body:enableGravity]] ''<translate>enable or disable gravity on the body</translate>''<br/><!-- GIDEROSMTD:r3d.Body:enableGravity(enable) enable or disable gravity on the body -->
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<!-- GIDEROSMTD:r3d.Body:setTransform(transform) sets the body transform matrix -->
[[Special:MyLanguage/r3d.Body:setIsAllowedToSleep|r3d.Body:setIsAllowedToSleep]] ''<translate>allow or disallow a body to sleep</translate>''<br/><!-- GIDEROSMTD:r3d.Body:setIsAllowedToSleep(allowed) allow or disallow a body to sleep -->
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[[Special:MyLanguage/r3d.Body:getMaterial|r3d.Body:getMaterial]] ''<translate>gets the body material</translate>''<br/>
[[Special:MyLanguage/r3d.Body:applyForce|r3d.Body:applyForce]] ''<translate>apply a force to this body</translate>''<br/><!-- GIDEROSMTD:r3d.Body:applyForce(forcX,forceY,forceZ[,pointX,pointY,pointZ]) apply a force to this body -->
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<!-- GIDEROSMTD:r3d.Body:getMaterial() gets the body material -->
[[Special:MyLanguage/r3d.Body:applyTorque|r3d.Body:applyTorque]] ''<translate>apply a torque to this body</translate>''<br/><!-- GIDEROSMTD:r3d.Body:applyTorque(torqueX,torqueY,torqueZ) apply a torque to this body -->
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[[Special:MyLanguage/r3d.Body:setMaterial|r3d.Body:setMaterial]] ''<translate>sets the body material</translate>''<br/>
[[Special:MyLanguage/r3d.Body:raycast|r3d.Body:raycast]] ''<translate>perform a ray cast on the body</translate>''<br/><!-- GIDEROSMTD:r3d.Body:raycast(sx,sy,sz,ex,ey,ez) perform a ray cast on the body -->
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<!-- GIDEROSMTD:r3d.Body:setMaterial(material) sets the body material -->
[[Special:MyLanguage/r3d.Body:testPointInside|r3d.Body:testPointInside]] ''<translate>check if a point is inside the body</translate>''<br/><!-- GIDEROSMTD:r3d.Body:testPointInside(x,y,z) check if a point is inside the body -->
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[[Special:MyLanguage/r3d.Body:setType|r3d.Body:setType]] ''<translate>sets the body type</translate>''<br/>
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<!-- GIDEROSMTD:r3d.Body:setType(type) sets the body type -->
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[[Special:MyLanguage/r3d.Body:enableGravity|r3d.Body:enableGravity]] ''<translate>enables or disables gravity of the body</translate>''<br/>
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<!-- GIDEROSMTD:r3d.Body:enableGravity(enable) enables or disables gravity of the body -->
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[[Special:MyLanguage/r3d.Body:setIsAllowedToSleep|r3d.Body:setIsAllowedToSleep]] ''<translate>allows or disallows a body to sleep</translate>''<br/>
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<!-- GIDEROSMTD:r3d.Body:setIsAllowedToSleep(allowed) allows or disallows a body to sleep -->
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[[Special:MyLanguage/r3d.Body:applyForce|r3d.Body:applyForce]] ''<translate>applies a force to this body</translate>''<br/>
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<!-- GIDEROSMTD:r3d.Body:applyForce(forcX,forceY,forceZ[,pointX,pointY,pointZ]) applies a force to this body -->
 +
[[Special:MyLanguage/r3d.Body:applyTorque|r3d.Body:applyTorque]] ''<translate>applies a torque to this body</translate>''<br/>
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<!-- GIDEROSMTD:r3d.Body:applyTorque(torqueX,torqueY,torqueZ) applies a torque to this body -->
 +
[[Special:MyLanguage/r3d.Body:raycast|r3d.Body:raycast]] ''<translate>performs a ray cast on the body</translate>''<br/>
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<!-- GIDEROSMTD:r3d.Body:raycast(sx,sy,sz,ex,ey,ez) performs a ray cast on the body -->
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[[Special:MyLanguage/r3d.Body:testPointInside|r3d.Body:testPointInside]] ''<translate>checks if a point is inside the body</translate>''<br/>
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<!-- GIDEROSMTD:r3d.Body:testPointInside(x,y,z) checks if a point is inside the body -->
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
[[Special:MyLanguage/r3d.Body.DYNAMIC_BODY|r3d.Body.DYNAMIC_BODY]]<br/><!-- GIDEROSCST:r3d.Body.DYNAMIC_BODY 2-->
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[[Special:MyLanguage/r3d.Body.DYNAMIC_BODY|r3d.Body.DYNAMIC_BODY]]<br/>
[[Special:MyLanguage/r3d.Body.KINEMATIC_BODY|r3d.Body.KINEMATIC_BODY]]<br/><!-- GIDEROSCST:r3d.Body.KINEMATIC_BODY 1-->
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<!-- GIDEROSCST:r3d.Body.DYNAMIC_BODY 2-->
[[Special:MyLanguage/r3d.Body.STATIC_BODY|r3d.Body.STATIC_BODY]]<br/><!-- GIDEROSCST:r3d.Body.STATIC_BODY 0-->
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[[Special:MyLanguage/r3d.Body.KINEMATIC_BODY|r3d.Body.KINEMATIC_BODY]]<br/>
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<!-- GIDEROSCST:r3d.Body.KINEMATIC_BODY 1-->
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[[Special:MyLanguage/r3d.Body.STATIC_BODY|r3d.Body.STATIC_BODY]]<br/>
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<!-- GIDEROSCST:r3d.Body.STATIC_BODY 0-->
 
|}
 
|}

Revision as of 06:33, 22 January 2020


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

Methods

r3d.Body:createFixture creates a new fixture
r3d.Body:destroyFixture destroys a fixture
r3d.Body:getTransform gets the body transform (position and rotation) matrix
r3d.Body:setTransform sets the body transform matrix
r3d.Body:getMaterial gets the body material
r3d.Body:setMaterial sets the body material
r3d.Body:setType sets the body type
r3d.Body:enableGravity enables or disables gravity of the body
r3d.Body:setIsAllowedToSleep allows or disallows a body to sleep
r3d.Body:applyForce applies a force to this body
r3d.Body:applyTorque applies a torque to this body
r3d.Body:raycast performs a ray cast on the body
r3d.Body:testPointInside checks if a point is inside the body

Constants

r3d.Body.DYNAMIC_BODY
r3d.Body.KINEMATIC_BODY
r3d.Body.STATIC_BODY