Difference between revisions of "Thread"
(merged the threads plugin with the thread class) |
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'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform pc.png]][[File:Platform mac.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform pc.png]][[File:Platform mac.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
'''<translate>Available since</translate>:''' 2018.10<br/> | '''<translate>Available since</translate>:''' 2018.10<br/> | ||
+ | |||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate> | + | <translate>The Threads plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.</translate> |
− | + | ||
+ | === <translate>Example</translate> === | ||
+ | '''Simple example of getting result from thread.''' | ||
+ | <source lang="lua">require "Threads" | ||
+ | local thread = Thread.new() | ||
+ | thread:setFunction(function() | ||
+ | local a = 0 | ||
+ | for i = 1, 10000000 do | ||
+ | a += 1 | ||
+ | end | ||
+ | return i | ||
+ | end) | ||
+ | thread:execute() | ||
+ | local ok = false | ||
+ | while not ok do | ||
+ | ok = thread:getResult() | ||
+ | end | ||
+ | print("woot!") | ||
+ | </source> | ||
+ | |||
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/Thread.new|Thread.new]] | + | [[Special:MyLanguage/Thread.new|Thread.new]] ''<translate>Creates a new thread object.</translate>''<br/> |
− | [[Special:MyLanguage/Thread:setFunction|Thread:setFunction]] | + | <!-- GIDEROSMTD:Thread.new() Creates a new thread object. --> |
− | [[Special:MyLanguage/Thread:execute|Thread:execute]] | + | [[Special:MyLanguage/Thread:setFunction|Thread:setFunction]] ''<translate>Sets Lua function that thread will execute.</translate>''<br/> |
− | [[Special:MyLanguage/Thread:resume|Thread:resume]] | + | <!-- GIDEROSMTD:Thread:setFunction(func) Sets Lua function that thread will execute. --> |
− | [[Special:MyLanguage/Thread.yield|Thread.yield]] | + | [[Special:MyLanguage/Thread:execute|Thread:execute]] ''<translate>Starts/executes our thread</translate>''<br/> |
− | [[Special:MyLanguage/Thread:status|Thread:status]] | + | <!-- GIDEROSMTD:Thread:execute(vararg) Starts/executes our thread --> |
− | [[Special:MyLanguage/Thread:getNumLogicalCores|Thread:getNumLogicalCores]] | + | [[Special:MyLanguage/Thread:resume|Thread:resume]] ''<translate>Resumes a thread that has been yielded.</translate>''<br/> |
− | [[Special:MyLanguage/Thread:requestTermination|Thread:requestTermination]] | + | <!-- GIDEROSMTD:Thread:resume(...) Resumes a thread that has been yielded. --> |
− | [[Special:MyLanguage/Thread.sendData|Thread.sendData]] | + | [[Special:MyLanguage/Thread.yield|Thread.yield]] ''<translate>Pauses executions of thread (only a valid call inside thread function).</translate>''<br/> |
− | [[Special:MyLanguage/Thread:fetchData|Thread:fetchData]] | + | <!-- GIDEROSMTD:Thread.yield(...) Pauses executions of thread (only a valid call inside thread function). --> |
− | [[Special:MyLanguage/Thread:getResults|Thread:getResults]] | + | [[Special:MyLanguage/Thread:status|Thread:status]] ''<translate>Returns current status of the thread.</translate>''<br/> |
+ | <!-- GIDEROSMTD:Thread:status() Returns current status of the thread. --> | ||
+ | [[Special:MyLanguage/Thread:getNumLogicalCores|Thread:getNumLogicalCores]] ''<translate>Returns number of logical cores on host machine.</translate>''<br/> | ||
+ | <!-- GIDEROSMTD:Thread:getNumLogicalCores() Returns number of logical cores on host machine. --> | ||
+ | [[Special:MyLanguage/Thread:requestTermination|Thread:requestTermination]] ''<translate>Sets a flag to terminate thread.</translate>''<br/> | ||
+ | <!-- GIDEROSMTD:Thread:requestTermination() Sets a flag to terminate thread. --> | ||
+ | [[Special:MyLanguage/Thread.sendData|Thread.sendData]] ''<translate>Sends data for retrieval by main thread (only a valid call inside thread function).</translate>''<br/> | ||
+ | <!-- GIDEROSMTD:Thread.sendData(...) Sends data for retrieval by main thread (only a valid call inside thread function). --> | ||
+ | [[Special:MyLanguage/Thread:fetchData|Thread:fetchData]] ''<translate>Returns any data sent by thread sendData call.</translate>''<br/> | ||
+ | <!-- GIDEROSMTD:Thread:fetchData() Returns any data sent by thread sendData call. --> | ||
+ | [[Special:MyLanguage/Thread:getResults|Thread:getResults]] ''<translate>Get any results from thread.</translate>''<br/> | ||
+ | <!-- GIDEROSMTD:Thread:getResults(wait_time) Get any results from thread. --> | ||
+ | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
− | |||
− | |||
− | |||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
− | |||
− | |||
|} | |} |
Revision as of 09:04, 5 January 2020
Supported platforms:
Available since: 2018.10
Description
The Threads plugin provides the ability to run Lua code in separate threads, taking advantage of multiple cores where available.
Example
Simple example of getting result from thread.
require "Threads"
local thread = Thread.new()
thread:setFunction(function()
local a = 0
for i = 1, 10000000 do
a += 1
end
return i
end)
thread:execute()
local ok = false
while not ok do
ok = thread:getResult()
end
print("woot!")
MethodsThread.new Creates a new thread object. |
EventsConstants |