Difference between revisions of "Making a Plugin"
From GiderosMobile
Line 6: | Line 6: | ||
The contents of the file should look like this: | The contents of the file should look like this: | ||
+ | <pre> | ||
<plugin | <plugin | ||
name="My plugin name" | name="My plugin name" | ||
Line 13: | Line 14: | ||
</plugin> | </plugin> | ||
+ | </pre> | ||
Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there. These will be automatically added to a project that adds your plugin. | Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there. These will be automatically added to a project that adds your plugin. | ||
===[[Extend_your_application_with_plugins|Extend your application with plugins]]=== | ===[[Extend_your_application_with_plugins|Extend your application with plugins]]=== |
Revision as of 17:07, 23 December 2019
Lua bases plugins
If your plugin is 100% Lua code then you can easily make it into a plugin.
Just create a folder based on the name of the plugin and add a file (also based on the plugin name) with the extension .gplugin .
The contents of the file should look like this:
<plugin name="My plugin name" description="What my plugin does!"> <target name="APK,iOS,Html5,WinRT,Windows,MacOSX,Win32"> </target> </plugin>
Also add a sub-folder called 'luaplugin' to your folder, put your Lua files in there. These will be automatically added to a project that adds your plugin.