Difference between revisions of "UI Scrollable List"
From GiderosMobile
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=== <translate>Scrollable List</translate> === | === <translate>Scrollable List</translate> === | ||
+ | [[file:Ui list view.png|128px]] | ||
+ | <!-- [[File:File.png|200px|thumb|left|alt text]] --> | ||
+ | <br/> | ||
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'''Class''' | '''Class''' | ||
<br/> | <br/> | ||
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</source> | </source> | ||
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'''Example''' | '''Example''' |
Revision as of 17:29, 7 December 2019
Here you will find various resources to help you create scrollable lists in Gideros Studio.
note:You may have to provide your own assets (fonts, gfx, …).
Scrollable List
Class
--====================================================================--
-- ListView widget for GiderosMobile
--====================================================================--
--
-- ListView.lua
-- Version 0.1 beta
-- Author: Lukas Gergel, http://pykaso.net
--
-- This library is free to use and modify. Use it for free!
--
-- TODO: add methods for programatic manipulating with ListView
--
-- USAGE
--
-- myList = ListView.new({
-- width=280,
-- height=390,
-- bgTexture = Texture.new("texture.png"),
-- bgColor = 0xffffff,
-- rowSnap = true, -- experimental feature
-- friction = 0.92 -- number lower then 1
-- data=data
-- })
ListView = Core.class(Shape)
function ListView:init(params)
-- properties
self.velocityPrevTime = 0
self.listHeight = 0
--data items (pre rendered sprites)
local data = params.data or {}
--configuration
self.cfg = {
--dimension
width = params.width or self.screenW,
height = params.height or self.screenH,
bgColor = params.bgColor or nil,
rowSnap = params.rowSnap or false,
friction = params.friction or 0.92,
callback = params.callback or function(row) return row end,
onScroll = params.onScroll or nil
}
local prevY, prevH, i, finalData = 0, 0, 0, {}
for i = 1, #data do
finalData[i] = {}
finalData[i].objectData = data[i]
finalData[i].height = data[i]:getHeight()
finalData[i].xInit = 0
finalData[i].yInit = prevY + prevH
prevY = finalData[i].yInit
prevH = finalData[i].height
self.listHeight = self.listHeight + finalData[i].height
end
if(self.cfg.bgColor ~= nil) then
self:setFillStyle(Shape.SOLID, self.cfg.bgColor, 1)
end
-- create defined shape
self:beginPath()
self:moveTo(0, 0)
self:lineTo(0, self.cfg.height)
self:lineTo(self.cfg.width, self.cfg.height)
self:lineTo(self.cfg.width, 0)
self:closePath()
self:endPath()
-- create defined shape
self.mask = Shape.new()
self.mask:beginPath()
self.mask:moveTo(0, 0)
self.mask:lineTo(0, self.cfg.height)
self.mask:lineTo(self.cfg.width, self.cfg.height)
self.mask:lineTo(self.cfg.width, 0)
self.mask:closePath()
self.mask:endPath()
self:addChild(self.mask)
self.listItems = Sprite.new()
self:addChild(self.listItems)
self.viewSize = self.cfg.height
self.itemData = finalData
finalData = nil
self:createRender()
end
function ListView:newListItem(id, data)
local thisItem = Sprite.new()
local callback = self.cfg.callback
local t = callback(data)
local tv = self
thisItem.id = id
thisItem:addChild(t)
thisItem:addEventListener(Event.TOUCHES_BEGIN, function(e)
if(self.mask:hitTestPoint(e.touch.x, e.touch.y)) then
tv:listItemTouch(e, "begin")
end
end)
thisItem:addEventListener(Event.TOUCHES_MOVE, function(e)
tv:listItemTouch(e,"move")
end)
thisItem:addEventListener(Event.TOUCHES_END, function(e)
tv:listItemTouch(e,"end")
end)
return thisItem
end
function ListView:listItemTouch(e, act)
local li = self.listItems
local top, height = self:getY(), self:getHeight()
if(act == "begin") then
delta, velocity, prevPos = 0, 0, 0
self.isFocus = true
startPos = e.touch.y
prevPos = e.touch.y
if self.tween then
self.tween:setPaused(true)
self.tween = nil
end
self:removeEventListener("enterFrame", self.scrollList, self)
self:addEventListener("enterFrame", self.trackVelocity, self)
elseif(self.isFocus) then
if(act == "move") then
local lastItem = li:getChildAt(li:getNumChildren())
delta = e.touch.y - prevPos
prevPos = e.touch.y
if (li:getChildAt(1).id == 1 and li:getY() > 0) or
(lastItem.id == #self.itemData and
(self.listHeight - lastItem:getY() - lastItem:getHeight()) <= 0) then
li:setY(math.floor(li:getY() + delta / 3))
else
li:setY(math.floor(li:getY() + delta))
end
self:updateRender()
end
if(act == "end") then
self:removeEventListener("enterFrame", self.trackVelocity, self)
self:addEventListener("enterFrame", self.scrollList, self)
self.isFocus = false
end
end
end
function ListView:scrollList(event)
if math.abs(velocity) < 0.3 then
velocity = 0
self:removeEventListener("enterFrame", self.scrollList, self)
-- experimental feature
if self.cfg.rowSnap then
local _me = self
local lastItem = self.listItems:getChildAt(self.listItems:getNumChildren())
local firstVisibleItem = self:getFirstVisibleRow()
if firstVisibleItem ~= nil and self.listItems:getY() < 0 and
self.listHeight - lastItem:getY() - lastItem:getHeight() > 0 then
local x, y = firstVisibleItem:getBounds(self)
local vx, vy = self.listItems:localToGlobal(self.listItems:getBounds(self))
local final = self.listItems:getY()
if firstVisibleItem:getHeight() + y >= firstVisibleItem:getHeight() / 2 then
final = self.listItems:getY() - y
else
final = self.listItems:getY() - (firstVisibleItem:getHeight() + y)
end
self.tween = GTween.new(self.listItems, 0.7, {y = final}, {delay = 0.01,
ease = easing.outQuartic, onChange = function() self:updateRender() end})
end
else
-- nothing here
end
end
local timePassed = event.deltaTime * 300
local li = self.listItems
-- Slow the list down
velocity = velocity * self.cfg.friction
li:setY(math.floor(self.listItems:getY() + velocity * timePassed))
self:updateRender()
local firstItem = li:getChildAt(1)
local lastItem = li:getChildAt(li:getNumChildren())
local lx, ly = self:localToGlobal(li:getBounds(self))
local x, y, w, h = self:getBounds(self)
local x2, y2 = self:localToGlobal(x, y)
--local lx, ly = lastItem:getBounds(self)
if firstItem.id == 1 and li:getY() > 0 then
velocity = 0
self:removeEventListener("enterFrame", self.scrollList, self)
self.tween = GTween.new(li, 0.4, {y = li.yInit}, {delay = 0.01, ease = easing.outQuartic})
end
if lastItem.id == #self.itemData and self.listHeight - lastItem:getY() - lastItem:getHeight() <= 0 then
if self.listHeight > self.viewSize and li:getY() < -self.listHeight + self.viewSize - lastItem:getHeight() * 0.5 then
velocity = 0
self:removeEventListener("enterFrame", self.scrollList, self)
self.tween = GTween.new(li, 0.4, {y = math.ceil(self.viewSize - self.listHeight)},
{delay = 0.01, ease = easing.outQuartic})
elseif self.listHeight < self.viewSize then
velocity = 0
self:removeEventListener("enterFrame", self.scrollList, self)
self.tween = GTween.new(li, 0.4, {y = li.yInit}, {delay = 0.01, ease = easing.outQuartic})
end
end
return true
end
function ListView:getFirstVisibleRow()
local index = 1
local posY = self:getY()
local item = nil
while posY <= self:getY() do
if(index < self.listItems:getNumChildren()) then
item = self.listItems:getChildAt(index)
local x1, y1 = self:localToGlobal(item:getBounds(self))
posY = y1 + item:getHeight()
index = index + 1
else
return nil
end
end
return item
end
function ListView:createRender()
local lastY = 0
local position = 1
while lastY < self.viewSize and position <= #self.itemData do
local rowObject = self:render(nil, position)
if (rowObject == nil) then break end
self.listItems:addChild(rowObject)
rowObject:setPosition(self.itemData[position].xInit, self.itemData[position].yInit)
lastY = rowObject:getY()
position = position + 1
end
self.listItems.yInit = self.listItems:getY()
end
function ListView:render(thisItem, id)
if thisItem == nil then
thisItem = self:newListItem(id, self.itemData[id].objectData)
else
thisItem:removeChildAt(thisItem:getNumChildren())
local callback = self.cfg.callback
local t = callback(self.itemData[id].objectData)
thisItem:addChild(t)
thisItem.id = id
end
return thisItem
end
function ListView:updateRender()
local firstItem = self.listItems:getChildAt(1)
local lastItem = self.listItems:getChildAt(self.listItems:getNumChildren())
local fx, fy = firstItem:getBounds(self)
local lx, ly = lastItem:getBounds(self)
local bottom = self.viewSize + self:getY()
local fillToTop = fy > 0
local fillToBottom = ly + lastItem:getHeight() < self.viewSize
if fillToBottom then
if (ly + lastItem:getHeight() < self.viewSize) and (lastItem.id ~= #self.itemData) then
local y = lastItem:getY() + lastItem:getHeight()
local recycledRow = firstItem
self:render(recycledRow, lastItem.id + 1)
self.listItems:addChild(recycledRow)
recycledRow:setY(y)
end
elseif fillToTop then
if fy > 0 and (firstItem.id ~= 1) then
local recycledRow = lastItem
local newItem = self:render(recycledRow, firstItem.id - 1)
local y = firstItem:getY() - newItem:getHeight()
self.listItems:addChildAt(recycledRow, 1)
recycledRow:setY(y)
end
end
if (self.cfg.onScroll ~= nil) then
self.cfg.onScroll(self, firstItem)
end
end
function ListView:trackVelocity(event)
local timePassed = msTimer() - self.velocityPrevTime
self.velocityPrevTime = self.velocityPrevTime + timePassed
if prevY then
velocity = (self.listItems:getY() - prevY) / timePassed
end
prevY = self.listItems:getY()
end
function msTimer()
return math.floor(os.timer() * 500)
end
return ListView
Example
-- fonts
local font = TTFont.new("fonts/Roboto-Medium-webfont.ttf", 24)
local fontSub = TTFont.new("fonts/Roboto-Medium-webfont.ttf", 18)
-- rows layout
function row(item)
local row = Sprite.new()
local itembmp = Bitmap.new(Texture.new(item.icon))
itembmp:setScale(0.75)
itembmp:setPosition(0, 0)
row:addChild(itembmp)
local itemtitle = TextField.new(font, item.title)
itemtitle:setPosition(itembmp:getX() + itembmp:getWidth() + 4, itembmp:getY() + itemtitle:getHeight())
row:addChild(itemtitle)
-- clickable button (arrow button)
local arrow = Texture.new("gfx/arrow_right.png")
local arrow_pressed = Texture.new("gfx/arrow_right_down.png")
local button = Button.new(Bitmap.new(arrow), Bitmap.new(arrow_pressed))
button:setScale(3, 2)
button:setPosition(application:getContentWidth() - button:getWidth(), itembmp:getY())
button:addEventListener("click", function()
mytitle:setText(item.title)
end)
row:addChild(button)
return row
end
-- datas
local data = {}
for i = 1, 10 do
data[i] = row(
{
icon = "gfx/maurice.png",
title = "Item ".. i,
}
)
end
-- scrollable list
local myList = ListView.new(
{
width = application:getContentWidth() - 32,
height = 8 * application:getContentHeight() / 10,
friction = 0.99,
bgColor = 0xaaaaff,
rowSnap = true, -- experimental feature
data = data
}
)
myList:setPosition(16, 0)
-- infos
mytitle = TextField.new(nil, "CLICK AN ARROW")
mytitle:setScale(3)
mytitle:setTextColor(0xff0000)
mytitle:setPosition(0, application:getContentHeight() - mytitle:getHeight())
-- stage
stage:addChild(myList)
stage:addChild(mytitle)