Difference between revisions of "EventDispatcher"
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__NOTOC__ | __NOTOC__ | ||
− | + | <languages /> | |
− | '''Supported platforms:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | + | <!-- GIDEROSOBJ:EventDispatcher --> |
− | '''Available since:''' Gideros 2011.6<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
− | '''Inherits from:''' [[Object]]<br/> | + | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> |
− | + | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/Object|Object]]<br/> | |
− | === Description === | + | === <translate>Description</translate> === |
− | All classes that dispatch events inherit from [[EventDispatcher]]. The target of an event is a listener function and an optional data value. | + | <translate><br /> |
− | + | All classes that dispatch events inherit from [[Special:MyLanguage/EventDispatcher|EventDispatcher]]. The target of an event is a listener function and an optional data value.<br /> | |
− | When an event is dispatched, the registered function is called. | + | When an event is dispatched, the registered function is called.<br /> |
− | + | If the optional data value is given, it is used as a first parameter while calling the listener function.<br /> | |
− | If the optional data value is given, it is used as a first parameter while calling the listener function. | + | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]], [[Special:MyLanguage/Event.TOUCHES_BEGIN|Event.TOUCHES_BEGIN]] or [[Special:MyLanguage/Event.MOUSE_DOWN|Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br /> |
− | + | On the other hand, [[Special:MyLanguage/Event.ENTER_FRAME|Event.ENTER_FRAME]] event is dispatched to all [[Special:MyLanguage/Sprite|Sprite]] objects.<br /> | |
− | Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Event.ENTER_FRAME]], [[Event.TOUCHES_BEGIN]] or [[Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree. | + | <br /> |
− | + | If you want to define a class that dispatches events, you can inherit your class from [[Special:MyLanguage/EventDispatcher|EventDispatcher]].<br /></translate> | |
− | On the other hand, [[Event.ENTER_FRAME]] event is dispatched to all [[Sprite]] objects. | + | === <translate>Examples</translate> === |
− | + | '''Example'''<br/> | |
− | If you want to define a class that dispatches events, you can inherit your class from [[EventDispatcher]]. | + | <source lang="lua">-- example 1 |
− | |||
− | === Examples === | ||
− | |||
− | <source lang="lua"> | ||
− | -- example 1 | ||
ClassA = Core.class(EventDispatcher) | ClassA = Core.class(EventDispatcher) | ||
ClassB = Core.class(EventDispatcher) | ClassB = Core.class(EventDispatcher) | ||
Line 32: | Line 27: | ||
local b = ClassB.new() | local b = ClassB.new() | ||
− | b:addEventListener("myevent", a.funcA, a) -- when b dispatches | + | b:addEventListener("myevent", a.funcA, a) -- when b dispatches an "myevent" event, |
− | -- a.funcA will be called with 'a' as first parameter | + | -- a.funcA will be called with 'a' |
+ | -- as first parameter | ||
+ | |||
b:dispatchEvent(Event.new("myevent")) -- will print "funcA" | b:dispatchEvent(Event.new("myevent")) -- will print "funcA" | ||
+ | |||
-- example 2 | -- example 2 | ||
Line 44: | Line 42: | ||
ball = Ball.new() | ball = Ball.new() | ||
− | ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball) | + | ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)</source> |
− | </source> | ||
− | |||
− | |||
{|- | {|- | ||
− | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
− | [[EventDispatcher.new]] ''creates a new EventDispatcher object''<br/> | + | [[Special:MyLanguage/EventDispatcher.new|EventDispatcher.new]] ''<translate>creates a new EventDispatcher object</translate>''<br/><!-- GIDEROSMTD:EventDispatcher.new() creates a new EventDispatcher object --> |
− | [[EventDispatcher:addEventListener]] ''registers a listener function''<br/> | + | [[Special:MyLanguage/EventDispatcher:addEventListener|EventDispatcher:addEventListener]] ''<translate>registers a listener function</translate>''<br/><!-- GIDEROSMTD:EventDispatcher:addEventListener(type,listener,data) registers a listener function --> |
− | [[EventDispatcher:dispatchEvent]] ''dispatches an event''<br/> | + | [[Special:MyLanguage/EventDispatcher:dispatchEvent|EventDispatcher:dispatchEvent]] ''<translate>dispatches an event</translate>''<br/><!-- GIDEROSMTD:EventDispatcher:dispatchEvent(event) dispatches an event --> |
− | [[EventDispatcher:hasEventListener]] ''checks if the EventDispatcher object has a event listener''<br/> | + | [[Special:MyLanguage/EventDispatcher:hasEventListener|EventDispatcher:hasEventListener]] ''<translate>checks if the EventDispatcher object has a event listener</translate>''<br/><!-- GIDEROSMTD:EventDispatcher:hasEventListener(type) checks if the EventDispatcher object has a event listener --> |
− | [[EventDispatcher:removeAllListeners]] ''remove all listeners''<br/> | + | [[Special:MyLanguage/EventDispatcher:removeAllListeners|EventDispatcher:removeAllListeners]] ''<translate>remove all listeners</translate>''<br/><!-- GIDEROSMTD:EventDispatcher:removeAllListeners() remove all listeners --> |
− | [[EventDispatcher:removeEventListener]] ''removes a listener function''<br/> | + | [[Special:MyLanguage/EventDispatcher:removeEventListener|EventDispatcher:removeEventListener]] ''<translate>removes a listener function</translate>''<br/><!-- GIDEROSMTD:EventDispatcher:removeEventListener(type,listener,data) removes a listener function --> |
− | |||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | + | === <translate>Events</translate> === | |
− | === Events === | + | [[Special:MyLanguage/Event.APPLICATION_BACKGROUND|Event.APPLICATION_BACKGROUND]]<br/><!-- GIDEROSEVT:Event.APPLICATION_BACKGROUND applicationBackground--> |
− | [[Event.APPLICATION_BACKGROUND]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_EXIT|Event.APPLICATION_EXIT]]<br/><!-- GIDEROSEVT:Event.APPLICATION_EXIT applicationExit--> |
− | [[Event.APPLICATION_EXIT]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_FOREGROUND|Event.APPLICATION_FOREGROUND]]<br/><!-- GIDEROSEVT:Event.APPLICATION_FOREGROUND applicationForeground--> |
− | [[Event.APPLICATION_FOREGROUND]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_RESIZE|Event.APPLICATION_RESIZE]]<br/><!-- GIDEROSEVT:Event.APPLICATION_RESIZE applicationResize--> |
− | [[Event.APPLICATION_RESIZE]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_RESUME|Event.APPLICATION_RESUME]]<br/><!-- GIDEROSEVT:Event.APPLICATION_RESUME applicationResume--> |
− | [[Event.APPLICATION_RESUME]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_START|Event.APPLICATION_START]]<br/><!-- GIDEROSEVT:Event.APPLICATION_START applicationStart--> |
− | [[Event.APPLICATION_START]]<br/> | + | [[Special:MyLanguage/Event.APPLICATION_SUSPEND|Event.APPLICATION_SUSPEND]]<br/><!-- GIDEROSEVT:Event.APPLICATION_SUSPEND applicationSuspend--> |
− | [[Event.APPLICATION_SUSPEND]]<br/> | + | [[Special:MyLanguage/Event.MEMORY_WARNING|Event.MEMORY_WARNING]]<br/><!-- GIDEROSEVT:Event.MEMORY_WARNING memoryWarning--> |
− | [[Event.MEMORY_WARNING]]<br/> | + | [[Special:MyLanguage/Event.OPEN_URL|Event.OPEN_URL]]<br/><!-- GIDEROSEVT:Event.OPEN_URL openUrl--> |
− | [[Event.OPEN_URL]]<br/> | + | === <translate>Constants</translate> === |
− | |||
− | === Constants === | ||
− | |||
|} | |} | ||
− | |||
− | |||
− | |||
− |
Revision as of 11:12, 4 December 2019
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Object
Description
All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.
If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.
Examples
Example
-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)
function ClassA:funcA(event)
print("funcA", self, event:getType(), event:getTarget())
end
local a = ClassA.new()
local b = ClassB.new()
b:addEventListener("myevent", a.funcA, a) -- when b dispatches an "myevent" event,
-- a.funcA will be called with 'a'
-- as first parameter
b:dispatchEvent(Event.new("myevent")) -- will print "funcA"
-- example 2
Ball = Core.class(Sprite)
function Ball:onEnterFrame()
self:setX(self:getX() + 1)
end
ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)
MethodsEventDispatcher.new creates a new EventDispatcher object |
EventsEvent.APPLICATION_BACKGROUND Constants |