Difference between revisions of "TextField"
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Revision as of 01:36, 4 December 2019
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The TextField class is used to create objects for text display.
Examples
Example 1: bitmap font.
local font = Font.new("myfont.txt", "myfont.png") -- you need to add your bitmap font
local textfield = TextField.new(font, "some text")
stage:addChild(textfield)
textfield:setText("some other text") -- change the text
Example 2: default font.
-- to use the default font, pass nil value for the font parameter
local textfield2 = TextField.new(nil, "some text with default font")
stage:addChild(textfield2)
Example 3: TTFont.
local font = TTFont.new("fonts/Tahoma.ttf", 32, "", true, 1) -- you need to add your .ttf font
local text = TextField.new(font, "This is a text")
text:setPosition(100, 100)
stage:addChild(text)
Example 4: colored text.
local text = TextField.new(nil, "This is a \e[color=#f005]semi transparent red\e[color] text")
text:setPosition(32, 64)
stage:addChild(text)
MethodsTextField.new creates a new TextField object with the specified font and text |
EventsConstants |
- TextField
- TextField.new
- TextField:getLayout
- TextField:getLetterSpacing
- TextField:getLineHeight
- TextField:getPointFromTextPosition
- TextField:getSample
- TextField:getText
- TextField:getTextColor
- TextField:getTextPositionFromPoint
- TextField:setFont
- TextField:setLayout
- TextField:setLetterSpacing
- TextField:setSample
- TextField:setText
- TextField:setTextColor