Difference between revisions of "Sprite:setAnchorPosition"

From GiderosMobile
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'''anchorY''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
 
'''anchorY''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> <br/>
 
'''anchorZ''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> '''optional'''<br/>
 
'''anchorZ''': (number) <translate>Anchor position in Sprite's internal coordinates</translate> '''optional'''<br/>
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{{Sprite}}

Revision as of 00:15, 4 December 2019


Available since: Gideros 2015.03.22
Class: Sprite

Description

Sets x, y, z anchor position of Sprite in it's relative coordinates.

Meaning Sprite with dimensions 100x100 and anchor position of 50x50 would rotate around its center

 Sprite:setAnchorPosition(anchorX,anchorY,anchorZ)

Parameters

anchorX: (number) Anchor position in Sprite's internal coordinates
anchorY: (number) Anchor position in Sprite's internal coordinates
anchorZ: (number) Anchor position in Sprite's internal coordinates optional