Difference between revisions of "Shader:setConstant"
From GiderosMobile
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| '''mult''': (number) <translate>number of elements of the given type to set</translate> <br/> | '''mult''': (number) <translate>number of elements of the given type to set</translate> <br/> | ||
| '''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/> | '''data''': (varies) <translate>And the actual data to set, either as a table or as multiple arguments</translate> <br/> | ||
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| + | {{Shader}} | ||
Revision as of 23:22, 3 December 2019
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua
 Shader:setConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change 
data type: (int) The type if data to set (one of the Shader.Cxxx constants) 
mult: (number) number of elements of the given type to set 
data: (varies) And the actual data to set, either as a table or as multiple arguments 
