Difference between revisions of "Pixel:setTexture"
From GiderosMobile
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</source>  | </source>  | ||
=== <translate>Parameters</translate> ===  | === <translate>Parameters</translate> ===  | ||
| − | '''texture''': (TextureBase) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/>  | + | '''texture''': (TextureBase or TexteureRegion) <translate>The texture to associate to this pixel, or nil to deassociate.</translate> <br/>  | 
'''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/>  | '''slot''': (number) <translate>The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader.</translate> '''optional'''<br/>  | ||
'''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/>  | '''matrix''': (Matrix) <translate>an optional transform for the texture</translate> '''optional'''<br/>  | ||
Revision as of 11:45, 26 November 2019
Available since: in development
Class: Pixel
Description
Associate a texture to this pixel
 Pixel:setTexture(texture,slot,matrix)
Parameters
texture: (TextureBase or TexteureRegion) The texture to associate to this pixel, or nil to deassociate. 
slot: (number) The texture slot that the texture should be associated to. Leave empty or set to 0 for main texture, or if you don't use a specific shader. optional
matrix: (Matrix) an optional transform for the texture optional