Difference between revisions of "R3d.Body"

From GiderosMobile
(Created page with "__NOTOC__ <languages /> <!-- GIDEROSOBJ:r3d.World --> '''<translate>Supported platforms</translate>:''' File:Platform android.pngFile:Platform ios.pngFile:Platform m...")
 
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__NOTOC__
 
__NOTOC__
 
<languages />
 
<languages />
<!-- GIDEROSOBJ:r3d.World -->
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<!-- GIDEROSOBJ:r3d.Body -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
 
'''<translate>Available since</translate>:''' Gideros 2019.10<br/>
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=== <translate>Methods</translate> ===
 
=== <translate>Methods</translate> ===
[[Special:MyLanguage/r3d.World.createBody|r3d.World.createBody]] ''<translate>create a new body</translate>''<br/><!-- GIDEROSMTD:r3d.World.createBody(transform) create a new body -->
 
[[Special:MyLanguage/r3d.World.destroyBody|r3d.World.destroyBody]] ''<translate>destroy a body</translate>''<br/><!-- GIDEROSMTD:r3d.World.destroyBody(body) destroy a body -->
 
[[Special:MyLanguage/r3d.World.step|r3d.World.step]] ''<translate>Step the world</translate>''<br/><!-- GIDEROSMTD:r3d.World.step(time) step the world -->
 
[[Special:MyLanguage/r3d.World.raycast|r3d.World.raycast]] ''<translate>perform a ray cast on the world</translate>''<br/><!-- GIDEROSMTD:r3d.World.raycast(sx,sy,sz,ex,ey,ez,callback,category) perform a ray cast on the world -->
 
[[Special:MyLanguage/r3d.World.testOverlap|r3d.World.testOverlap]] ''<translate>check if two bodies overlap</translate>''<br/><!-- GIDEROSMTD:r3d.World.testOverlap(bodyA,bodyB) check if two bodies overlap -->
 
[[Special:MyLanguage/r3d.World.testAABBOverlap|r3d.World.testAABBOverlap]] ''<translate>check if two bodies AABB overlap</translate>''<br/><!-- GIDEROSMTD:r3d.World.testAABBOverlap(bodyA,bodyB) check if two bodies AABB overlap -->
 
[[Special:MyLanguage/r3d.World.testCollision|r3d.World.testCollision]] ''<translate>check collisions</translate>''<br/><!-- GIDEROSMTD:r3d.World.testCollision([bodyA,[bodyB,]]callback[,category]) check collisions -->
 
[[Special:MyLanguage/r3d.World.setEventListener|r3d.World.setEventListener]] ''<translate>set the event listener for collisions in the world</translate>''<br/><!-- GIDEROSMTD:r3d.World.setEventListener(listener) set the event listener for collisions in the world -->
 
[[Special:MyLanguage/r3d.World.createBallAndSocketJoint|r3d.World.createBallAndSocketJoint]] <br/><!-- GIDEROSMTD:r3d.World.createBallAndSocketJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
 
[[Special:MyLanguage/r3d.World.createHingeJoint|r3d.World.createHingeJoint]] <br/><!-- GIDEROSMTD:r3d.World.createHingeJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
 
[[Special:MyLanguage/r3d.World.createSliderJoint|r3d.World.createSliderJoint]] <br/><!-- GIDEROSMTD:r3d.World.createSliderJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
 
[[Special:MyLanguage/r3d.World.createFixedJoint|r3d.World.createFixedJoint]] <br/><!-- GIDEROSMTD:r3d.World.createFixedJoint(bodyA,bodyB,anchorX,anchorY,anchorZ,params)  -->
 
[[Special:MyLanguage/r3d.World.destroyJoint|r3d.World.destroyJoint]] ''<translate>destroy a joint</translate>''<br/><!-- GIDEROSMTD:r3d.World.destroyBody(joint) destroy a joint -->
 
 
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| style="width: 50%; vertical-align:top;"|
 
=== <translate>Constants</translate> ===
 
=== <translate>Constants</translate> ===
[[Special:MyLanguage/r3d.World.DYNAMIC_BODY|r3d.World.DYNAMIC_BODY]]<br/><!-- GIDEROSCST:r3d.World.DYNAMIC_BODY 2-->
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[[Special:MyLanguage/r3d.Body.DYNAMIC_BODY|r3d.Body.DYNAMIC_BODY]]<br/><!-- GIDEROSCST:r3d.Body.DYNAMIC_BODY 2-->
[[Special:MyLanguage/r3d.World.KINEMATIC_BODY|r3d.World.KINEMATIC_BODY]]<br/><!-- GIDEROSCST:r3d.World.KINEMATIC_BODY 1-->
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[[Special:MyLanguage/r3d.Body.KINEMATIC_BODY|r3d.Body.KINEMATIC_BODY]]<br/><!-- GIDEROSCST:r3d.Body.KINEMATIC_BODY 1-->
[[Special:MyLanguage/r3d.World.STATIC_BODY|r3d.World.STATIC_BODY]]<br/><!-- GIDEROSCST:r3d.World.STATIC_BODY 0-->
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[[Special:MyLanguage/r3d.Body.STATIC_BODY|r3d.Body.STATIC_BODY]]<br/><!-- GIDEROSCST:r3d.Body.STATIC_BODY 0-->
 
|}
 
|}

Revision as of 10:23, 8 October 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

Methods

Constants

r3d.Body.DYNAMIC_BODY
r3d.Body.KINEMATIC_BODY
r3d.Body.STATIC_BODY