Difference between revisions of "TexturePack"
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To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br /> | To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br /> | ||
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− | <source lang="lua">local pack = TexturePack.new({ | + | <source lang="lua">local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</source><br /> |
<h3>Static Creation of Texture Packs</h3><br /> | <h3>Static Creation of Texture Packs</h3><br /> | ||
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− | To create a pre-packed texture atlas, use | + | To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:<br /> |
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[[File:Texture packer.png]] | [[File:Texture packer.png]] |
Revision as of 15:44, 26 June 2019
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
Dynamic Creation of Texture Packs
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}
Static Creation of Texture Packs
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
local pack = TexturePack.new("pack.txt", "pack.png")
MethodsTexturePack.new creates a new TexturePack object |
EventsConstants |