Difference between revisions of "TexturePack"
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To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br /> | To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br /> | ||
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− | + | <source lang="lua">local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</source><br /> | |
<h3>Static Creation of Texture Packs</h3><br /> | <h3>Static Creation of Texture Packs</h3><br /> | ||
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This tool exports two files: A ''.txt'' file that specifes the positions of texture regions and a ''.png'' file of packed texture.<br /> | This tool exports two files: A ''.txt'' file that specifes the positions of texture regions and a ''.png'' file of packed texture.<br /> | ||
Use these two files to create texture pack:<br /> | Use these two files to create texture pack:<br /> | ||
− | + | <source lang="lua">local pack = TexturePack.new("pack.txt", "pack.png")</source><br /></translate> | |
{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| |
Revision as of 03:24, 4 April 2019
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
Dynamic Creation of Texture Packs
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}
Static Creation of Texture Packs
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
local pack = TexturePack.new("pack.txt", "pack.png")
MethodsTexturePack.new creates a new TexturePack object |
EventsConstants |