Difference between revisions of "TexturePack"

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To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
 
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
 
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<pre><code>local pack = TexturePack.new({&quot;1.png&quot;, &quot;2.png&quot;, &quot;3.png&quot;, &quot;4.png&quot;)}</code></pre><br />
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<pre><source lang="lua">local pack = TexturePack.new({&quot;1.png&quot;, &quot;2.png&quot;, &quot;3.png&quot;, &quot;4.png&quot;)}</source></pre><br />
 
<h3>Static Creation of Texture Packs</h3><br />
 
<h3>Static Creation of Texture Packs</h3><br />
 
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This tool exports two files: A ''.txt'' file that specifes the positions of texture regions and a ''.png'' file of packed texture.<br />
 
This tool exports two files: A ''.txt'' file that specifes the positions of texture regions and a ''.png'' file of packed texture.<br />
 
Use these two files to create texture pack:<br />
 
Use these two files to create texture pack:<br />
<pre><code>local pack = TexturePack.new(&quot;pack.txt&quot;, &quot;pack.png&quot;)</code></pre><br /></translate>
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<pre><source lang="lua">local pack = TexturePack.new(&quot;pack.txt&quot;, &quot;pack.png&quot;)</source></pre><br /></translate>
 
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Revision as of 03:21, 4 April 2019


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: TextureBase

Description

The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.


Dynamic Creation of Texture Packs



To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.

<source lang="lua">local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</source>


Static Creation of Texture Packs



To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:

Texture packer.png

This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:

<source lang="lua">local pack = TexturePack.new("pack.txt", "pack.png")</source>


Methods

TexturePack.new creates a new TexturePack object
TexturePack.new
TexturePack:getTextureRegion returns the texture region of texture pack

Events

Constants