Difference between revisions of "Mesh:setColor"

From GiderosMobile
Line 16: Line 16:
 
'''color''': (number) <translate>color in hexedecial value</translate> <br/>
 
'''color''': (number) <translate>color in hexedecial value</translate> <br/>
 
'''alpha''': (number, default=1.0) <translate>alpha value</translate> <br/>
 
'''alpha''': (number, default=1.0) <translate>alpha value</translate> <br/>
 +
<br />
 +
 
=== <translate>Examples</translate> ===
 
=== <translate>Examples</translate> ===
 
'''Example'''<br/>
 
'''Example'''<br/>

Revision as of 16:16, 5 October 2018


Available since: Gideros 2012.09
Class: Mesh

Description

Sets a color at color array. Indices are start from 1. If the color array is not large enough, it's expanded automatically.

 Mesh:setColor(i,color,alpha)


Parameters

i: (number) index
color: (number) color in hexedecial value
alpha: (number, default=1.0) alpha value

Examples

Example

-- set the first 3 colors as (0xff0000, 0.5), (0x00ff00, 0.7) and (0x0000ff, 1.0).
mesh:setColor(1, 0xff0000, 0.5)  -- red with 0.5 alpha
mesh:setColor(2, 0x00ff00, 0.7)  -- green with 0.7 alpha
mesh:setColor(3, 0x0000ff)       -- blue with 1.0 alpha