Difference between revisions of "TexturePack"
Line 28: | Line 28: | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/><!-- GIDEROSMTD:TexturePack.new --> | + | [[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/><!-- GIDEROSMTD:TexturePack.new(textures,padding,filtering,options) creates a new TexturePack object --> |
− | [[Special:MyLanguage/TexturePack.new|TexturePack.new]] <br/><!-- GIDEROSMTD:TexturePack.new --> | + | [[Special:MyLanguage/TexturePack.new|TexturePack.new]] <br/><!-- GIDEROSMTD:TexturePack.new(txtfile,imagefile,filtering,options) --> |
− | [[Special:MyLanguage/TexturePack:getTextureRegion|TexturePack:getTextureRegion]] ''<translate>returns the texture region of texture pack</translate>''<br/><!-- GIDEROSMTD:TexturePack:getTextureRegion --> | + | [[Special:MyLanguage/TexturePack:getTextureRegion|TexturePack:getTextureRegion]] ''<translate>returns the texture region of texture pack</translate>''<br/><!-- GIDEROSMTD:TexturePack:getTextureRegion(texturename) returns the texture region of texture pack --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 15:33, 13 September 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: TextureBase
Description
The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.
<h3>Dynamic Creation of Texture Packs</h3>
To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.
<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre>
<h3>Static Creation of Texture Packs</h3>
To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:
This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>
MethodsTexturePack.new creates a new TexturePack object |
EventsConstants |