Difference between revisions of "Int64"
From GiderosMobile
Line 24: | Line 24: | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/int64.new|int64.new]] ''<translate>Create 64 bit integer</translate>''<br/><!-- GIDEROSMTD:int64.new --> | + | [[Special:MyLanguage/int64.new|int64.new]] ''<translate>Create 64 bit integer</translate>''<br/><!-- GIDEROSMTD:int64.new(value) Create 64 bit integer --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 15:32, 13 September 2018
Supported platforms:
Available since: Gideros 2016.08
Description
64-bit integers as built-in Lua library registered with int64 name. No need to require it.
You have 3 ways to create int64 numbers:
- n -- from number, shortcut for int64.new(n)
int64.new(n) -- from number int64.new(s) -- from string To convert them back to Lua built-in types:
num() -- to number num"" -- to string To get and set single bits:
num[i] num[i] = b All operators are supported including new bitwise ones as for Lua double numbers.
Methodsint64.new Create 64 bit integer |
EventsConstants |