Difference between revisions of "TextField"
| Line 1: | Line 1: | ||
| __NOTOC__ | __NOTOC__ | ||
| + | <languages /> | ||
| <!-- GIDEROSOBJ:TextField --> | <!-- GIDEROSOBJ:TextField --> | ||
| '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | ||
Revision as of 09:59, 3 September 2018
Supported platforms: 






Available since: Gideros 2011.6
Inherits from: Sprite
Description
The TextField class is used to create display objects for text display.
Examples
Example
local font = Font.new("myfont.txt", "myfont.png")
local textfield = TextField.new(font, "some text")
stage:addChild(textfield)
textfield:setText("some other text")		-- change the text
-- to use the default font, pass nil value for the font parameter
local textfield2 = TextField.new(nil, "some other text with default font")
| MethodsTextField.new creates a new TextField object with the specified font and text | EventsConstants | 
