Difference between revisions of "B2.DebugDraw"
From GiderosMobile
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<!-- GIDEROSOBJ:b2.DebugDraw --> | <!-- GIDEROSOBJ:b2.DebugDraw --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/> |
Revision as of 09:59, 3 September 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.
Examples
Example
local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)
Methodsb2.DebugDraw.new |
EventsConstantsb2.DebugDraw.AABB_BIT |