Difference between revisions of "Controller"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
<languages />
 
<!-- GIDEROSOBJ:Controller -->
 
<!-- GIDEROSOBJ:Controller -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/>

Revision as of 09:58, 3 September 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.png
Available since: Gideros 2014.01
Inherits from: EventDispatcher

Description

Controller interface allows you to use most popular controllers on all supported operating systems under the same interface.

Internally Controller Interface also matches all buttons and controller behavior under the same scheme so you won't have to worry about that anymore.

For more information check out [1](Controller Interface Guide)

Examples

Using Controller example

require "controller"

controller:addEventListener(Event.KEY_DOWN, function(e)
	print("Button Down ", e.playerId, e.keyCode, findKeyCode(e.keyCode))
end)

controller:addEventListener(Event.KEY_UP, function(e)
	print("Button Up ", e.playerId, e.keyCode, findKeyCode(e.keyCode))
end)

controller:addEventListener(Event.RIGHT_JOYSTICK, function(e)
	print("Player: ", e.playerId)
	print("RIGHT_JOYSTICK:", "x:"..e.x, "y:"..e.y, "angle:"..e.angle, "strength:"..e.strength)
end)

controller:addEventListener(Event.LEFT_JOYSTICK, function(e)
	print("Player: ", e.playerId)
	print("LEFT_JOYSTICK:", "x:"..e.x, "y:"..e.y, "angle:"..e.angle, "strength:"..e.strength)
end)

controller:addEventListener(Event.RIGHT_TRIGGER, function(e)
	print("Player: ", e.playerId)
	print("RIGHT_TRIGGER:", "strength:"..e.strength)
end)

controller:addEventListener(Event.LEFT_TRIGGER, function(e)
	print("Player: ", e.playerId)
	print("LEFT_TRIGGER:", "strength:"..e.strength)
end)

controller:addEventListener(Event.CONNECTED, function(e)
	print("Player: ", e.playerId, "connected")
	print("Are there any controllers?", controller:isAnyAvailable())
	print("Controller count", controller:getPlayerCount())
	print("Name of controller "..e.playerId, controller:getControllerName(e.playerId))
	print("players", #controller:getPlayers())
end)

controller:addEventListener(Event.DISCONNECTED, function(e)
	print("Player: ", e.playerId, "disconnected")
end)

Methods

Controller:getControllerName gets the name of controller
Controller:getPlayerCount returns amount of connected controllers
Controller:getPlayers returns table with controller IDs
Controller:isAnyAvailable return true if any controller is connected
Controller:vibrate vibrate the controller for provided amount of miliseconds

Events

Event.CONNECTED
Event.DISCONNECTED
Event.KEY_DOWN
Event.KEY_UP
Event.LEFT_JOYSTICK
Event.LEFT_TRIGGER
Event.RIGHT_JOYSTICK
Event.RIGHT_TRIGGER

Constants