Difference between revisions of "B2.Body:setActive"

From GiderosMobile
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<languages />
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Available since</translate>:''' Gideros 2011.6<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/>
 
'''<translate>Class</translate>:''' [[Special:MyLanguage/b2.Body|b2.Body]]<br/>

Revision as of 09:58, 3 September 2018


Available since: Gideros 2011.6
Class: b2.Body

Description


Sets the active state of the body. An inactive body is not simulated and cannot be collided with or woken up.
If you pass a flag of true, all fixtures will be added to the broad-phase. If you pass a flag of false,
all fixtures will be removed from the broad-phase and all contacts will be destroyed. Fixtures and joints are
otherwise unaffected. You may continue to create/destroy fixtures and joints on inactive bodies.
Fixtures on an inactive body are implicitly inactive and will not participate in collisions, ray-casts, or queries.
Joints connected to an inactive body are implicitly inactive. An inactive body is still owned by a b2.World object and
remains in the body list.

 b2.Body:setActive(flag)

Parameters

flag: (boolean) active flag