Difference between revisions of "Sound"

From GiderosMobile
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object.<br />
 
object.<br />
 
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=== Examples ===
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'''Example'''<br/>
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<source lang="lua">local sound = Sound.new(&quot;music.mp3&quot;)
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local channel = sound:play()
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-- after some time --
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channel:stop()</source>
 
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Revision as of 10:45, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The `Sound` class lets you load and play WAV, MP3, MOD, XM, S3M and IT sound files.
Control of the playing sound is performed through the `SoundChannel`
object.

Examples

Example

local sound = Sound.new(&quot;music.mp3&quot;)

local channel = sound:play()

-- after some time --
channel:stop()

Methods

Sound.new - creates a new Sound object
Sound.setListenerPosition -
Sound:getLength -
Sound:play - creates a new SoundChannel object to play the sound

Events

Constants