Difference between revisions of "Matrix:rotate"
From GiderosMobile
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'''y vector''': (number) <translate>y axis vector</translate> <br/> | '''y vector''': (number) <translate>y axis vector</translate> <br/> | ||
'''z vector''': (number) <translate>z axis vector</translate> <br/> | '''z vector''': (number) <translate>z axis vector</translate> <br/> | ||
+ | |||
+ | {{Matrix}} |
Revision as of 21:38, 3 December 2019
Available since: Gideros 2016.06
Class: Matrix
Description
Combine existing rotation with provided. It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle
Matrix:rotate(angle,x vector,y vector,z vector)
Parameters
angle: (number) angle of rotation in radians
x vector: (number) x axis vector
y vector: (number) y axis vector
z vector: (number) z axis vector
- Matrix
- Matrix.fromSRT
- Matrix.new
- Matrix:duplicate
- Matrix:getAnchorPosition
- Matrix:getElements
- Matrix:getM11
- Matrix:getM12
- Matrix:getM21
- Matrix:getM22
- Matrix:getMatrix
- Matrix:getPosition
- Matrix:getRotationX
- Matrix:getRotationY
- Matrix:getRotationZ
- Matrix:getScale
- Matrix:getScaleX
- Matrix:getScaleY
- Matrix:getScaleZ
- Matrix:getTx
- Matrix:getTy
- Matrix:getTz
- Matrix:getX
- Matrix:getY
- Matrix:getZ
- Matrix:invert
- Matrix:multiply
- Matrix:orthographicProjection
- Matrix:perspectiveProjection
- Matrix:rotate
- Matrix:scale
- Matrix:setAnchorPosition
- Matrix:setElements
- Matrix:setM11
- Matrix:setM12
- Matrix:setM21
- Matrix:setM22
- Matrix:setMatrix
- Matrix:setPosition
- Matrix:setRotationX
- Matrix:setRotationY
- Matrix:setRotationZ
- Matrix:setScale
- Matrix:setScaleX
- Matrix:setScaleY
- Matrix:setScaleZ
- Matrix:setTx
- Matrix:setTy
- Matrix:setTz
- Matrix:setX
- Matrix:setY
- Matrix:setZ
- Matrix:transformPoint
- Matrix:translate