Difference between revisions of "SoundChannel:isPlaying"
From GiderosMobile
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'''<translate>Returns</translate>''' (any) <translate>''true'' if the channel is currently playing a sound, ''false'' otherwise.</translate><br/> | '''<translate>Returns</translate>''' (any) <translate>''true'' if the channel is currently playing a sound, ''false'' otherwise.</translate><br/> | ||
'''<translate>Returns</translate>''' (any) <translate>''true'' if the channel is currently playing a sound, ''false'' otherwise.</translate><br/> | '''<translate>Returns</translate>''' (any) <translate>''true'' if the channel is currently playing a sound, ''false'' otherwise.</translate><br/> | ||
+ | |||
+ | {{SoundChannel}} |
Revision as of 23:52, 3 December 2019
Available since: Gideros 2011.6
Class: SoundChannel
Description
Returns the playing state for the sound channel.
(any), (any) = SoundChannel:isPlaying()
Return values
Returns (any) true if the channel is currently playing a sound, false otherwise.
Returns (any) true if the channel is currently playing a sound, false otherwise.
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop