Difference between revisions of "Screen"

From GiderosMobile
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
 +
<languages />
 
<!-- GIDEROSOBJ:Screen -->
 
<!-- GIDEROSOBJ:Screen -->
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>
 
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]][[File:Platform html5.png]][[File:Platform winrt.png]][[File:Platform win32.png]]<br/>

Revision as of 09:59, 3 September 2018


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2017.8
Inherits from: Sprite

Description

Screen class allows to access secondary displays or windows.

Methods

Screen.new Open a new screen
Screen:clear Sets the background color of this screen
Screen:getId Returns the screen's id
Screen:getMaxSize Returns the maximum size this screen can have
Screen:getPosition Returns the position of this screen
Screen:getSize Returns the size of this screen
Screen:getState Returns the state of this screen
Screen:setContent
Screen:setPosition Sets the position of this screen, if possible.
Screen:setSize Sets the size of this screen, if possible.
Screen:setState Sets the state of this screen, if possible.

Events

Constants