Difference between revisions of "Shader:setConstant"
From GiderosMobile
Line 1: | Line 1: | ||
__NOTOC__ | __NOTOC__ | ||
+ | <languages /> | ||
'''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> | '''<translate>Available since</translate>:''' Gideros 2015.06.30<br/> | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Shader|Shader]]<br/> |
Revision as of 09:59, 3 September 2018
Available since: Gideros 2015.06.30
Class: Shader
Description
To change the value of a uniform from lua
Shader:setConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments