Difference between revisions of "Mesh:setTextureCoordinate"
From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2012.09<br/> | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Mesh|Mesh]]<br/> |
Revision as of 09:59, 3 September 2018
Available since: Gideros 2012.09
Class: Mesh
Description
Sets a texture coordinate at texture coordinate array. Indices are start from 1. If the texture coordinate array is not large enough, it's expanded automatically.
Mesh:setTextureCoordinate(i,u,v)
Parameters
i: (number) index
u: (number) u coordinate
v: (number) v coordinate
Examples
Example
-- set the first 3 texture coordinates as (0, 0), (100, 0) and (0, 100).
mesh:setTextureCoordinate(1, 0, 0)
mesh:setTextureCoordinate(2, 100, 0)
mesh:setTextureCoordinate(3, 0, 100)