Difference between revisions of "Sprite:setShaderConstant"
From GiderosMobile
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'''<translate>Available since</translate>:''' Gideros 2017.4<br/> | '''<translate>Available since</translate>:''' Gideros 2017.4<br/> | ||
'''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Sprite|Sprite]]<br/> |
Revision as of 09:59, 3 September 2018
Available since: Gideros 2017.4
Class: Sprite
Description
To change the value of a uniform from lua
Sprite:setShaderConstant(uniform name,data type,mult,data)
Parameters
uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments